Category: Devlog – Metaverse Creator
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Preparing a new Player Controller to explore the Metaverse
Just making some tests with a more immersive player controller system to explore the 3D skyboxes, I think it’s really promising ~ (*^^*)
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Exploring solutions for the “spiky shapes”
When I apply the depth map to generate a 3D mesh of the skybox there is this problem: “spikes” on the edges of objects in a 3D mesh. I believe there are two main possible solutions 1. High-resolution meshes If we wanted a perfect texture distortion without artifacts on the edges, we should have a […]
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Devlog – instaVerse
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